Pax Viking is a strategic and historical tile game for 1-6 players. It is a game of trade and diplomacy in the 10th century. The game highlights those Vikings who traveled eastwards, towards the rich trade routes of Persia and around the Black Sea.
I was a Solo Artist for this board game, with a lot of help from the designers. I did concept art, graphic design, marketing art, and illustrations.
The Vikings and art in this game are based on finds, history, and textbooks. I wanted people to know more about the "real" Vikings and not the ones we see in the media.
Since the game is mostly about the Vikings who traveled along rivers to the east I wanted the box cover to show that. The boat going towards something new, leaving a sand-like city behind, showing that the Vikings aren't near the north at all. They also aren't here to raid, they're here to trade, and maybe find something new along the way.
I did a lot of research on how Vikings looked since realism is a big part of the PAX series of games. To do that I used a few of my earlier knowledge of Vikings as a reenactor, but also from books and other materials that I got from an archeologist specialized in the Viking age.
The characters are all based on people who have said to existed during the Viking Age, so with the info already there, plus some new ideas of who they were we came up with how they looked. They have different clothes depending on where they were located, if they're from scandinavia, rus or from the byzantine empire, and what they did.
Tile design + ART
The board game has 4 different tile types (Event, Advocate, Venture, God) combined with 4 different areas (South, West, East, North) depending on where you need to be where you place them.
There's more than 200 tiles, so to not make all the pictures repeat I made 8 different backgrounds for the different areas that I could put pictures on. I made in around 50 different portraits, 30 different venture pictures, and ~ 10 event pictures, + some that reused the backgrounds by themselves.
Map + Jarlboard
The map and the jarl boards went through the most iterations of all of them, since text changes (and there's a lot of information here) after playtests, and to make things clearer for the players.